AoeStats
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503072302Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 4m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
973
+15
🇨🇿 Goths · Czechia
965
+16
🇨🇳 Franks · China
976
-21
🇨🇳 Malay · China
945
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 219
32 133
26 106
15 62

Resources

Player Food Wood Gold Stone Spent Collected
550 150 50 0 750 648
600 100 50 0 750 582
450 125 0 0 575 361
350 150 0 0 500 430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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