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BAMBOO NOTHING - SCORPYON DE

503072187Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 35m 32s· 8 players
Game mode
Random Map
Map size
Huge
Population
300
Speed
Fast
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1323
+13
🇨🇳 Britons · China
1318
+13
🇨🇳 Hindustanis · China
1264
+16
🇨🇴 Tatars · Colombia
1228
+18
🇺🇸 Burmese · United States
1375
-20
🇨🇳 Khmer · China
1297
-17
🇦🇷 Spanish · Argentina
1267
-15
🇫🇷 Japanese · France
1109
-9
Player eAPM Actions Feudal Castle Imperial Opening
65 2,313 5:42 9:39 16:20 ⛏ Fast Castle
30 1,058 5:24 11:06 15:01 ◆ FC into Fast Imp
28 992 5:30 8:13 11:47 ◆ FC into Fast Imp
26 928 6:07 8:26 12:26 ◆ FC into Fast Imp
25 876 5:52 9:21 15:10 ⛏ Fast Castle
24 867 6:55 11:04 19:00 ◆ FC into Fast Imp
19 692 5:19 9:45 17:40 ⛏ Fast Castle
10 356 6:11 10:36 15:33 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
14,795 87,690 90,225 16,150 208,860 447,522
66,590 18,645 69,900 10,360 165,495 352,050
59,920 24,800 39,865 3,075 127,660 173,145
40,050 36,325 44,530 2,650 123,555 149,750
21,195 20,760 19,410 6,150 67,515 143,188
19,895 17,025 14,655 7,450 59,025 222,211
12,595 5,740 9,690 2,250 30,275 62,535
10,150 4,620 1,900 300 16,970 33,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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