AoeStats
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Black Forest

503072124Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 19m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1484
+4
🇹🇼 Britons · Taiwan
1405
+6
🇹🇼 Sicilians · Taiwan
1402
+6
🇨🇳 Magyars · China
1235
+12
🇦🇷 Japanese · Argentina
1261
-11
🇨🇱 Burmese · Chile
1192
-8
🇦🇷 Portuguese · Argentina
1113
-6
1005
-3
Player eAPM Actions Feudal Castle Imperial Opening
43 840 12:45 ⚔ Archer Rush
34 673 12:02
28 555 15:23
24 465 12:11 ⛏ Fast Castle
23 456 10:37 15:08 ⛏ Fast Castle
22 425 13:06 18:20 ⛏ Fast Castle
19 375 11:15 ⚔ Archer Rush
18 347 11:49 16:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,900 3,855 500 400 8,655 8,973
4,125 2,096 935 45 7,201 8,093
3,790 2,356 650 0 6,796 7,356
3,875 2,332 250 165 6,622 6,996
3,275 1,569 250 160 5,254 6,776
2,755 1,489 335 175 4,754 5,633
2,120 2,296 100 0 4,516 5,671
2,450 1,221 50 250 3,971 4,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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