AoeStats
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Team Islands

503071936Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 8m 43s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1270
+14
🇦🇺 Dravidians · Australia
1238
+15
🇳🇿 Romans · New Zealand
1206
+17
🇩🇪 Persians · Germany
1203
+17
🇮🇳 Persians · India
1281
-18
1221
-16
🇺🇸 Spanish · United States
1199
-15
1180
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 601 ⛏ Fish Boom
57 499 ⛏ Fish Boom
52 453 ⛏ Fish Boom
51 444
43 377
38 329 ⛏ Fish Boom
35 308
28 244 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,650 1,275 0 0 2,925 3,131
1,700 1,000 50 0 2,750 3,021
1,750 1,000 0 0 2,750 2,849
1,550 750 0 0 2,300 2,203
1,550 650 0 0 2,200 2,757
1,100 875 0 0 1,975 2,266
1,100 450 0 0 1,550 1,649
800 275 0 0 1,075 1,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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