AoeStats
← CKC8

Bogland

503071549Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 28m 45s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Level 5
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇭🇰 Italians · Hong Kong SAR China
1679
+2

Team 7

Victory
🇳🇿 Teutons · New Zealand
1581
+4

Team 8

Victory
🇦🇺 Vikings · Australia
1261
+15

Team 9

Victory
🇦🇺 Aztecs · Australia
1580
+4

Team 10

Defeat
🇦🇺 Khitans · Australia
1189
-4

Team 11

Defeat
🇺🇸 Cumans · United States
1261
-6

Team 12

Defeat
🇲🇽 Burmese · Mexico
1296
-7

Team 13

Defeat
🇹🇼 Spanish · Taiwan
1170
-4
Player eAPM Actions Feudal Castle Imperial Opening
67 1,918
47 1,360
36 1,034
35 1,010
25 714
24 679
16 469
13 382

Resources

Player Food Wood Gold Stone Spent Collected
60,425 11,940 73,605 300 146,270
15,490 32,385 37,595 175 85,645
40,655 12,690 11,300 500 65,145
6,345 13,655 18,670 1,050 39,720
7,510 4,660 11,785 0 23,955
1,745 7,340 10,285 250 19,620
2,330 5,630 1,905 50 9,915
1,170 500 945 50 2,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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