AoeStats
← Yildun

Black Forest

503071430Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 33m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1152
+15
🇹🇷 Mongols · Türkiye
1091
+17
🇺🇸 Saracens · United States
1123
-16
🇭🇰 Mongols · Hong Kong SAR China
1118
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,156 11:03 15:46 ⛏ Fast Castle
21 704 13:03 18:11 ⛏ Fast Castle
18 583 11:20 21:09 ⚔ FC into Archers
16 526 13:08 19:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,520 9,030 3,410 300 22,260 25,333
10,425 6,440 2,050 1,695 20,610 24,123
6,525 6,173 1,840 1,600 16,138 20,175
7,125 5,015 2,680 920 15,740 17,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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