AoeStats
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QS Arena

503071315Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 22m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1058
+16
🇵🇰 Ethiopians · Pakistan
1023
+17
🇨🇳 Bohemians · China
1057
-17
🇨🇳 Franks · China
1049
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 528 8:58 14:43 ⛏ Fast Castle
24 539 8:32 13:00 ⛏ Fast Castle
17 389 9:48 13:45 ⛏ Fast Castle
17 376 9:31 13:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,500 5,480 3,190 650 16,820 16,957
6,380 4,535 440 200 11,555 12,890
5,325 4,325 1,025 300 10,975 12,127
3,625 3,655 525 750 8,555 10,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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