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QS Arena

503071069Analyzed
2v2 RM · 57m ago on Aug 30, 2026· 16m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1040
+15
🇧🇷 Cumans · Brazil
1004
+17
🇮🇳 Japanese · India
1046
-17
🇧🇷 Burmese · Brazil
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
30 490 7:43 ⚔ Archer Rush
Piro Persians
21 341 10:22 13:54 ⛏ Fast Castle
Sixx Rev Burmese
19 306 11:56
Kimster213 Japanese
1 12

Resources

Player Food Wood Gold Stone Spent Collected
4,465 2,905 900 0 8,270 8,651
2,590 3,118 910 125 6,743 7,429
1,725 1,435 0 0 3,160 5,056
0 0 0 0 0 537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.