AoeStats
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Black Forest

503070965Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 22m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
901
+13
🇨🇦 Khmer · Canada
814
+17
🇲🇽 Chinese · Mexico
762
+20
🇨🇱 Koreans · Chile
889
-19
🇨🇱 Khmer · Chile
889
-19
🇨🇱 Vietnamese · Chile
758
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 730 18:12
17 370 12:42 19:53 ⚔ Scouts into Fish Boom into Archers
15 347 19:04
15 333 22:10
12 270 12:06 17:25 ⛏ Fast Castle
12 271 12:32 17:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,645 2,970 430 190 7,235 7,690
4,025 2,230 250 100 6,605 7,031
2,945 2,370 875 155 6,345 7,088
2,520 2,836 0 160 5,516 5,524
2,900 1,954 0 105 4,959 6,638
2,450 1,489 50 0 3,989 5,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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