AoeStats
← JWJWJW986

Nomad

503070714Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 22m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1088
+11
🇲🇽 Koreans · Mexico
1052
+13
🇨🇳 Persians · China
1048
+13
vs
🇪🇨 Turks · Ecuador
1014
-14
🇪🇨 Gurjaras · Ecuador
998
-13
🇪🇨 Teutons · Ecuador
916
-30
Player eAPM Actions Feudal Castle Imperial Opening
48 1,066 15:10 — — ⚔ Fish Boom into Towers into Archers
19 416 20:29 — —
17 372 13:35 18:40 — ⛏ Fast Castle
14 320 16:37 — — ⛏ Fish Boom FC
13 279 18:31 — — ⚔ Drush
9 190 15:53 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,015 2,420 710 200 8,345 8,615
3,855 2,925 250 100 7,130 7,646
2,590 2,575 680 725 6,570 7,976
2,675 2,202 110 125 5,112 5,991
1,750 1,935 0 225 3,910 4,109
1,975 1,625 0 5 3,605 6,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.