AoeStats
← BO21 | MataReyes

Arabia

503070620Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 26m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
1314
+14
🇨🇴 Persians · Colombia
1313
+14
🇸🇬 Mongols · Singapore
1294
-15
🇨🇳 Bohemians · China
1254
-13
Player eAPM Actions Feudal Castle Imperial Opening
78 2,020 9:49 21:07 ⚔ Archer Rush
58 1,498 8:21 20:59 ⚔ Scouts into Skirms
52 1,342 10:05 23:03 ⚔ Scout Rush
42 1,098 9:56 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,680 6,051 4,060 0 18,791 19,527
6,585 4,442 2,725 100 13,852 13,941
6,125 4,037 950 500 11,612 11,767
4,365 3,594 1,200 5 9,164 11,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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