AoeStats
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Black Forest

503070554Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 19m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1111
+25
🇹🇼 Franks · Taiwan
1060
+52
🇹🇼 Britons · Taiwan
1000
+65
🇲🇽 Spanish · Mexico
1231
-23
🇲🇽 Persians · Mexico
1150
-20
🇨🇳 Goths · China
920
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 654 11:09 15:53 ⛏ Fast Castle
33 636 11:11 15:33 ⛏ Fast Castle
20 394 12:08 17:28 ⛏ Fast Castle
19 364 11:35
15 290 10:34 18:36 ⛏ Fast Castle
9 175 14:04

Resources

Player Food Wood Gold Stone Spent Collected
3,665 2,960 325 200 7,150 7,425
3,425 2,472 250 465 6,612 6,954
3,315 1,818 550 650 6,333 6,607
3,200 2,505 250 100 6,055 6,874
2,875 1,439 50 125 4,489 4,946
2,300 980 50 0 3,330 3,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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