AoeStats
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Michi

503070537Analyzed
1v1 DM · 11d ago on Aug 30, 2026· 6m 56s· 2 players
Game mode
Death Match
Map size
Ludicrous
Population
500
Speed
Normal
Resources
Level 5
Victory
Conquest
Starting age
Post-Imperial Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1296
+12
🇨🇳 Goths · China
1213
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 241
28 197

Resources

Player Food Wood Gold Stone Spent Collected
14,335 15,350 200 650 30,535
9,550 16,075 3,350 750 29,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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