AoeStats
← Henry_David_Throw

Black Forest

503070261Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 4m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
715
+14
🇨🇴 Bohemians · Colombia
675
+16
🇩🇪 Teutons · Germany
648
+32
🇺🇸 Georgians · United States
745
-19
🇺🇸 Ethiopians · United States
652
-15
🇺🇸 Maya · United States
616
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 107
21 98
11 52
10 44
9 42
8 36

Resources

Player Food Wood Gold Stone Spent Collected
500 123 0 0 623 339
500 27 50 0 577 586
300 107 0 0 407 260
300 50 50 0 400 301
200 187 0 0 387 225
100 54 0 0 154 70
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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