AoeStats
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QS Arena

503069700Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 28m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Armenians · New Zealand
837
+14
🇳🇿 Romans · New Zealand
826
+14
🇺🇸 Japanese · United States
841
-16
🇺🇸 Aztecs · United States
728
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,026 8:42 13:56 ⛏ Fast Castle
20 555 8:10 15:54 ⛏ Fast Castle
13 354 8:42 18:43 ⛏ Fast Castle
13 367 11:21 16:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,920 4,875 1,475 1,110 15,380 17,533
5,705 5,385 2,545 750 14,385 17,808
6,300 4,305 2,150 1,500 14,255 14,759
6,015 3,655 390 170 10,230 12,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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