AoeStats
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Black Forest

503069615Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 20m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1479
+5
🇨🇴 Portuguese · Colombia
1411
+7
🇹🇼 Britons · Taiwan
1398
+7
🇹🇼 Saracens · Taiwan
1395
+7
🇰🇷 Inca · South Korea
1248
-9
🇨🇳 Chinese · China
1232
-8
🇨🇳 Huns · China
1157
-6
🇨🇳 Italians · China
1115
-5
Player eAPM Actions Feudal Castle Imperial Opening
52 1,080 11:05 18:08 ⛏ Fish Boom FC
45 942 12:44 ⚔ M@A into Archers
35 730
34 706 18:32 ⛏ Fast Castle
28 572 11:02 14:59 ⛏ Fish Boom FC
27 563 11:47
22 461 11:37 18:33 ⛏ Fast Castle
17 352 12:29 17:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,600 6,280 650 300 11,830 12,056
4,575 3,101 915 65 8,656 9,628
4,125 3,348 250 285 8,008 8,636
3,825 3,631 200 200 7,856 8,399
3,625 2,690 50 100 6,465 7,569
3,525 2,088 200 260 6,073 7,679
3,650 1,164 250 25 5,089 5,309
2,400 470 50 0 2,920 3,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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