AoeStats
← itz_slicks_world

Hideout

503069330Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 26m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
858
+11
🇺🇸 Huns · United States
663
+19
vs
🇨🇳 Mongols · China
798
-18
🇨🇳 Portuguese · China
681
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 949 13:11 17:29 — ⛏ Fast Castle
12 317 14:34 24:04 — ⛏ Fast Castle
11 283 11:59 17:43 — ⛏ Fast Castle
7 173 12:55 20:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,265 4,870 1,365 1,510 13,010 13,830
5,770 2,825 1,555 650 10,800 10,988
4,635 3,212 300 325 8,472 12,326
3,405 2,530 380 750 7,065 8,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.