AoeStats
← Atila

Team Islands

503069284Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 33m 36s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
1116
+11
🇨🇱 Byzantines · Chile
1084
+12
🇨🇱 Portuguese · Chile
1062
+13
vs
🇵🇪 Byzantines · Peru
1046
-14
🇧🇾 Turks · Belarus
993
-12
🇯🇵 Vikings · Japan
980
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,298 14:36 22:45 30:04 ⛏ Fish Boom FC
32 1,091 12:34 16:30 — ⛏ Fish Boom FC into Fire Galleys
28 927 9:10 19:32 — ⛏ Fish Boom into Fire Galleys FC
28 950 12:32 17:12 — ⛏ Fish Boom FC
25 834 13:13 17:44 33:33 ⛏ Fish Boom FC
1 17 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,050 12,225 6,025 1,025 30,325 32,357
7,675 15,875 5,575 120 29,245 36,833
8,735 10,680 3,548 905 23,868 26,243
6,100 10,950 3,860 950 21,860 24,266
6,550 10,606 3,565 200 20,921 25,638
250 50 50 0 350 280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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