AoeStats
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QS Arena

503068862Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 25m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1137
+13
🇦🇷 Mapuche · Argentina
1135
+13
🇦🇷 Khmer · Argentina
1094
+15
🇦🇷 Koreans · Argentina
1021
+19
🇹🇼 Bulgarians · Taiwan
1089
-16
1081
-15
🇨🇳 Vikings · China
1072
-15
🇨🇳 Armenians · China
1064
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 826 8:59 17:40 ⛏ Fast Castle
32 804 9:21 15:04 ⛏ Fast Castle
31 782 9:40 13:59 ⛏ Fast Castle
28 711 9:02 14:26 ⛏ Fast Castle
27 665 9:09 13:06 ⛏ Fast Castle
27 683 8:12 13:47 ⛏ Fast Castle
23 574 7:57 11:59 ⛏ Fast Castle
19 477 11:19 15:06 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,895 6,885 1,585 200 17,565 18,474
8,960 5,350 550 1,700 16,560 21,056
7,595 5,275 1,490 650 15,010 15,848
5,735 5,080 1,345 850 13,010 14,772
5,975 4,385 350 850 11,560 14,531
4,885 3,765 2,270 0 10,920 14,099
6,300 2,944 450 1,200 10,894 12,926
4,355 3,950 710 1,415 10,430 12,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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