AoeStats
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Arabia

503068811Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 11m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
755
+13
🇲🇽 Aztecs · Mexico
656
+17
🇲🇽 Khmer · Mexico
655
+17
🇺🇸 Georgians · United States
764
-19
🇺🇸 Ethiopians · United States
667
-15
🇺🇸 Maya · United States
629
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 366
26 297
24 272 ⛏ Fish Boom
22 247
10 110
8 89

Resources

Player Food Wood Gold Stone Spent Collected
2,800 775 50 0 3,625 4,494
1,800 1,135 0 0 2,935 3,265
1,550 880 50 0 2,480 2,612
1,650 625 50 0 2,325 2,350
1,100 680 0 0 1,780 1,680
700 75 0 0 775 1,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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