AoeStats
← CKC8

Bogland

503068808Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 24m 3s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Level 5
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇭🇰 Malians · Hong Kong SAR China
1678
+1

Team 7

Victory
🇳🇿 Burmese · New Zealand
1579
+2

Team 8

Victory
🇺🇸 Bohemians · United States
1339
+6

Team 9

Victory
🇨🇱 Sicilians · Chile
1424
+4

Team 10

Defeat
🇲🇽 Portuguese · Mexico
1223
-5

Team 11

Defeat
🇧🇷 Maya · Brazil
1016
-2

Team 12

Defeat
🇪🇨 Magyars · Ecuador
964
-1

Team 13

Defeat
🇲🇽 Japanese · Mexico
1134
-9
Player eAPM Actions Feudal Castle Imperial Opening
87 2,094
52 1,251
51 1,236
40 956
19 462
15 363
14 329
10 247

Resources

Player Food Wood Gold Stone Spent Collected
53,225 10,175 64,775 0 128,175
39,660 10,380 47,560 50 97,650
12,585 19,340 29,650 175 61,750
2,250 4,735 0 225 7,210
1,720 750 1,295 50 3,815
1,420 850 1,145 50 3,465
1,350 850 1,175 50 3,425
1,370 900 795 50 3,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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