AoeStats
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QS Arena

503068326Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 27m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1084
+14
🇨🇱 Spanish · Chile
1070
+14
🇧🇷 Persians · Brazil
1055
-15
🇧🇷 Cumans · Brazil
1017
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,081 7:38 11:40 ⛏ Fast Castle
36 995 11:25 15:18 19:27 ◆ FC into Fast Imp
27 736 10:08 13:36 ⛏ Fast Castle
14 399 6:54 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,130 5,255 4,150 105 18,640 20,666
7,645 5,670 2,080 200 15,595 18,174
5,665 4,655 1,205 950 12,475 13,497
3,630 6,320 1,630 350 11,930 11,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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