AoeStats
← Valeriano

Black Forest

503068286Analyzed
4 RM · 11d ago on Aug 30, 2026· 18m 3s· 4 players
Game mode
Random Map
Map size
Huge
Population
300
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 2

Defeat
🇦🇷 Saracens · Argentina
1563
🇺🇸 Chinese · United States
1273
🇹🇼 Celts · Taiwan
1050
🇨🇳 Vikings · China
1000
Player eAPM Actions Feudal Castle Imperial Opening
32 577 11:29 17:48 ⛏ Fast Castle
30 543 11:27 15:54 ⛏ Fast Castle
29 515 10:15 16:07 ⛏ Fast Castle
15 273

Resources

Player Food Wood Gold Stone Spent Collected
3,725 1,721 250 485 6,181 6,367
2,700 1,899 200 470 5,269 5,551
3,225 1,710 250 0 5,185 7,377
1,250 795 50 0 2,095 2,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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