AoeStats
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Coastal

503067976Analyzed
1v1v1v1v1v1v1v1 RM · 2mo ago on Aug 30, 2026· 20m 3s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Level 5
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 10

Victory
🇭🇰 Malay · Hong Kong SAR China
1114
+23

Team 11

Victory
🇺🇸 Poles · United States
1307
+15

Team 12

Victory
🇨🇳 Goths · China
1604
+4

Team 13

Victory
🇦🇺 Italians · Australia
1548
+6

Team 6

Defeat
🇦🇺 Vikings · Australia
1329
-13

Team 7

Defeat
🇨🇴 Turks · Colombia
1257
-10

Team 8

Defeat
🇨🇴 Inca · Colombia
1166
-7

Team 9

Defeat
🇩🇪 Huns · Germany
1375
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 1,313 — — —
54 1,073 — — —
34 686 — — —
32 644 — — — ⚔ Drush
24 477 — — —
24 491 — — —
19 374 — — —
16 327 — — —

Resources

Player Food Wood Gold Stone Spent Collected
36,005 9,700 44,550 70 90,325 —
22,585 6,800 32,800 50 62,235 —
21,235 4,000 25,080 150 50,465 —
8,960 2,850 3,995 105 15,910 —
1,505 1,930 1,180 0 4,615 —
1,470 850 1,170 50 3,540 —
1,320 850 1,145 50 3,365 —
820 300 695 0 1,815 —
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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