AoeStats
← Koalajoey

Land Nomad

503067458Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 19m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
1307
+12
🇭🇰 Magyars · Hong Kong SAR China
1293
+13
🇯🇵 Huns · Japan
1260
+14
🇧🇪 Japanese · Belgium
1231
+16
vs
🇭🇰 Franks · Hong Kong SAR China
1393
-21
🇮🇳 Portuguese · India
1221
-14
🇭🇰 Inca · Hong Kong SAR China
1159
-11
🇨🇴 Goths · Colombia
1112
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 1,014 14:01 19:01 — ⛏ Fast Castle
24 483 14:08 — — ⚔ Archer Rush
23 447 14:02 — — ⛏ Fast Castle
21 422 16:06 — — ⛏ Fast Castle
20 387 16:36 — — ⛏ Fast Castle
19 374 15:09 19:17 — ⚔ Drush FC
11 215 17:36 — —
11 216 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
3,245 2,349 400 200 6,194 5,714
3,375 1,800 440 200 5,815 5,705
3,075 1,888 475 230 5,668 5,411
3,300 1,625 250 100 5,275 4,927
3,000 1,432 250 180 4,862 5,906
2,100 1,500 50 100 3,750 3,963
2,450 925 250 100 3,725 4,551
1,400 1,500 150 200 3,250 3,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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