AoeStats
← ☘ [4:20] ☘ Raperzinho11

Amazon Tunnel

503067068Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 35m 25s· 8 players
Game mode
Random Map
Map size
Huge
Population
300
Speed
Fast
Resources
High
Victory
Conquest
Starting age
Castle Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
1301
+10
🇨🇱 Celts · Chile
1219
+14
🇨🇦 Ethiopians · Canada
1151
+17
🇺🇸 Persians · United States
1149
+17
1299
-20
🇵🇭 Britons · Philippines
1133
-13
🇨🇴 Magyars · Colombia
1129
-13
🇸🇪 Bohemians · Sweden
1099
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 1,875
51 1,802
51 1,802
44 1,563
37 1,308
30 1,049
24 854
19 659

Resources

Player Food Wood Gold Stone Spent Collected
39,625 66,425 45,175 10,860 162,085 136,631
71,735 32,895 46,625 7,150 158,405 150,870
33,340 60,055 37,305 12,415 143,115 174,311
16,625 70,665 51,365 1,600 140,255 185,898
33,700 42,015 23,235 5,655 104,605 140,705
10,900 38,420 26,440 2,570 78,330 81,740
29,220 8,550 30,390 6,250 74,410 85,015
23,455 13,070 24,255 300 61,080 54,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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