AoeStats
← CKC8

Bogland

503066643Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 24m 41s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Level 5
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇭🇰 Lithuanians · Hong Kong SAR China
1675
+3

Team 7

Victory
🇳🇿 Italians · New Zealand
1574
+5

Team 8

Victory
🇺🇸 Magyars · United States
1449
+9

Team 9

Victory
🇮🇳 Bengalis · India
1222
+19

Team 10

Defeat
🇦🇷 Malay · Argentina
1135
-4

Team 11

Defeat
🇨🇳 Byzantines · China
1383
-12

Team 12

Defeat
🇲🇽 Celts · Mexico
1313
-9

Team 13

Defeat
🇺🇸 Vikings · United States
1316
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 1,441
42 1,026
38 934
36 892 ⚔ Drush
31 766
27 676
23 574
18 436

Resources

Player Food Wood Gold Stone Spent Collected
40,510 32,050 74,225 50 146,835
33,115 7,865 36,300 225 77,505
36,350 23,475 5,460 50 65,335
10,195 11,340 19,490 310 41,335
13,775 3,550 9,700 50 27,075
720 10,875 12,995 50 24,640
1,275 7,650 10,170 140 19,235
0 3,325 0 0 3,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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