AoeStats
← ElinvencibleLuis

Arabia

503066596Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 27m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malay · Chile
1146
+15
🇺🇸 Romans · United States
1118
+16
🇦🇷 Persians · Argentina
1119
-15
🇦🇷 Bulgarians · Argentina
1119
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 831 9:56 19:00 ⚔ M@A Rush
21 584 9:52 23:06
21 564 10:07 ⚔ Scout Rush
18 494 11:17 25:42

Resources

Player Food Wood Gold Stone Spent Collected
5,115 3,295 950 325 9,685 11,417
4,550 3,197 1,365 0 9,112 9,689
4,270 2,070 450 475 7,265 8,145
2,195 1,740 50 0 3,985 6,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.