AoeStats
← Ciapanos

Land Nomad

503066151Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 2m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
225
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Wei · Poland
1411
+13
🇹🇼 Ethiopians · Taiwan
1375
+15
🇨🇳 Malians · China
1363
+15
🇨🇦 Lithuanians · Canada
1264
+20
🇨🇳 Maya · China
1480
-22
🇲🇽 Tatars · Mexico
1394
-18
🇨🇳 Sicilians · China
1269
-12
🇨🇱 Bengalis · Chile
1244
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 129
51 122
43 103
34 81
32 77
15 36
12 29
12 29

Resources

Player Food Wood Gold Stone Spent Collected
0 412 0 100 512 0
0 400 0 100 500 19
0 325 0 100 425 0
0 300 0 100 400 0
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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