AoeStats
← Nicoli7ium

Coastal Forest

503065952Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 4m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1062
+16
🇦🇷 Lithuanians · Argentina
1062
+16
🇺🇸 Romans · United States
1137
-19
🇨🇳 Britons · China
985
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 217
28 130
22 104
1 3

Resources

Player Food Wood Gold Stone Spent Collected
1,000 175 50 0 1,225 1,117
700 100 50 0 850 728
500 225 50 0 775 484
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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