AoeStats
← Colo-Colo

Four Lakes

503065309Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 0m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vietnamese · Vietnam
1386
+10
🇻🇳 Franks · Vietnam
1377
+10
🇨🇱 Japanese · Chile
1361
+11
🇺🇸 Gurjaras · United States
1197
+18
🇨🇱 Persians · Chile
1323
-16
🇲🇽 Ethiopians · Mexico
1269
-13
🇨🇳 Magyars · China
1195
-10
🇨🇳 Khmer · China
1185
-10
Player eAPM Actions Feudal Castle Imperial Opening
92 67
72 52
70 51
59 43
48 35
36 26
25 18
10 7

Resources

Player Food Wood Gold Stone Spent Collected
100 0 0 0 100 0
100 0 0 0 100 0
50 0 0 0 50 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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