AoeStats
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Black Forest

503065177Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 25m 59s· 8 players
Game mode
Random Map
Map size
Huge
Population
300
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1507
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,063 11:57 15:43 ⛏ Fish Boom FC
25 642 12:21 17:10 ⛏ Fast Castle
23 606 12:30 23:58 ⛏ Fish Boom FC
17 435 13:51 19:47 ⛏ Fish Boom FC
15 377 12:29 16:59 22:09 ◆ FC into Fast Imp
10 259 12:51 20:59 ⛏ Fast Castle
10 248 10:31 24:50 ⛏ Fast Castle
9 233 12:43

Resources

Player Food Wood Gold Stone Spent Collected
7,190 6,661 820 545 15,216 15,906
5,425 8,546 350 305 14,626 16,513
6,450 6,940 250 200 13,840 18,826
5,525 5,600 250 1,050 12,425 14,598
5,470 3,805 2,715 0 11,990 13,005
4,100 3,645 250 270 8,265 9,756
4,575 3,058 300 100 8,033 9,905
3,650 2,365 90 110 6,215 8,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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