AoeStats
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Arabia

503064681Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 0m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Hindustanis · Australia
1137
+10
🇵🇪 Franks · Peru
1090
+12
🇨🇳 Vietnamese · China
1051
+13
🇲🇽 Portuguese · Mexico
869
+21
🇨🇦 Bohemians · Canada
1028
-16
🇺🇸 Celts · United States
996
-14
🇨🇦 Inca · Canada
983
-14
🇹🇼 Portuguese · Taiwan
961
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 69
53 52
12 12
10 10
10 10
9 9
5 5
3 3

Resources

Player Food Wood Gold Stone Spent Collected
600 100 0 0 700 400
200 0 50 0 250 0
0 50 0 0 50 0
0 0 0 0 0 20
0 0 0 0 0 10
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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