AoeStats
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QS Arena

503064481Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 33m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Ethiopians · Pakistan
993
+14
🇺🇸 Romans · United States
975
+15
🇦🇷 Bohemians · Argentina
952
-15
🇦🇷 Bulgarians · Argentina
950
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,133 7:53 11:34 ⛏ Fast Castle
30 998 9:13 13:17 32:42 ⛏ Fast Castle
19 628 8:19 13:21 ⛏ Fast Castle
18 618 9:14 13:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,775 8,775 7,455 1,095 33,100 36,497
12,320 11,965 3,915 1,050 29,250 36,230
5,725 9,206 4,235 750 19,916 22,397
8,645 3,760 3,570 1,800 17,775 19,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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