AoeStats
← CKC8

Bogland

503064131Analyzed
1v1v1v1v1v1v1v1 RM · 2mo ago on Aug 30, 2026· 26m 22s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Level 5
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇭🇰 Slavs · Hong Kong SAR China
1671
+4

Team 7

Victory
1568
+6

Team 8

Victory
🇺🇸 Vikings · United States
1438
+11

Team 9

Victory
🇺🇸 Burgundians · United States
1418
+11

Team 10

Defeat
🇨🇳 Malay · China
1288
-7

Team 11

Defeat
🇮🇳 Gurjaras · India
1227
-5

Team 12

Defeat
🇺🇸 Burmese · United States
1324
-8

Team 13

Defeat
🇨🇱 Saracens · Chile
1424
-12
Player eAPM Actions Feudal Castle Imperial Opening
75 1,978 — — — ⚔ Archer Rush
50 1,316 — — —
49 1,296 — — — ⚔ Drush
44 1,150 — — —
39 1,033 — — —
39 1,038 — — —
31 810 — — — ⚔ Archer Rush
13 338 — — —

Resources

Player Food Wood Gold Stone Spent Collected
31,450 19,155 43,065 770 94,440 —
29,970 14,025 45,500 50 89,545 —
8,770 17,220 22,790 50 48,830 —
6,885 4,000 5,490 195 16,570 —
5,995 2,350 4,070 50 12,465 —
3,945 800 2,870 50 7,665 —
0 3,325 0 0 3,325 —
150 1,750 100 0 2,000 —
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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