AoeStats
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Arabia

503063955Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 30m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Persians · Ecuador
1233
+8
🇪🇨 Maya · Ecuador
1229
+8
🇪🇨 Spanish · Ecuador
979
+19
vs
🇦🇷 Vietnamese · Argentina
1080
-13
🇦🇷 Khmer · Argentina
1041
-11
🇦🇷 Georgians · Argentina
1028
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,232 10:48 25:02 —
39 1,208 9:26 23:12 — ⚔ Archer Rush
38 1,151 9:24 23:47 — ⚔ Scout Rush
32 968 11:37 25:15 — ⚔ Scout Rush
28 842 9:18 26:28 — ⚔ Archer Rush
23 692 12:17 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,065 5,761 1,520 200 16,546 19,202
7,150 6,953 810 200 15,113 16,147
7,670 4,391 1,470 850 14,381 15,962
5,370 5,382 2,650 650 14,052 14,814
5,940 3,943 50 405 10,338 11,332
4,075 4,351 1,445 0 9,871 10,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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