AoeStats
← mr.white.irbis

Arabia

503063943Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 20m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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850
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843
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811
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818
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774
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Player eAPM Actions Feudal Castle Imperial Opening
25 516 12:06 18:47 ⛏ Fast Castle
22 459 10:15
18 370
16 337 9:12
11 235 12:38 ⚔ Tower Rush
10 215 11:17

Resources

Player Food Wood Gold Stone Spent Collected
4,855 2,943 475 200 8,473 8,265
3,525 2,365 280 0 6,170 7,252
2,600 1,697 50 640 4,987 5,841
2,775 1,820 250 0 4,845 5,668
2,550 700 140 0 3,390 3,075
1,050 1,015 50 100 2,215 2,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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