AoeStats
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Shoals

503063871Analyzed
4v4 EW · 11d ago on Aug 30, 2026· 23m 14s· 8 players
Game mode
Empire Wars
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Britons · Vietnam
1327
+3
🇮🇱 Spanish · Israel
1221
+5
🇷🇺 Turks · Russia
1080
+10
🇨🇷 Koreans · Costa Rica
1064
+10
🇨🇴 Persians · Colombia
1000
-30
🇹🇼 Byzantines · Taiwan
965
-27
🇨🇴 Turks · Colombia
931
-17
🇹🇼 Dravidians · Taiwan
850
-4
Player eAPM Actions Feudal Castle Imperial Opening
45 1,041
39 911
38 892
34 791
22 515
18 425
17 387
10 221

Resources

Player Food Wood Gold Stone Spent Collected
5,825 10,295 3,080 1,100 20,300 24,745
8,365 6,293 3,095 1,800 19,553 22,050
6,310 7,240 4,365 970 18,885 20,938
8,285 8,230 570 945 18,030 21,590
7,225 7,627 1,655 850 17,357 20,260
6,350 6,130 1,295 750 14,525 23,031
3,950 5,310 1,300 850 11,410 14,421
3,335 4,140 370 45 7,890 9,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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