AoeStats
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QS Arena

503063582Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 5m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1275
+10
🇦🇺 Cumans · Australia
1056
+19
🇦🇺 Ethiopians · Australia
1053
+20
🇹🇼 Cumans · Taiwan
1000
+22
🇺🇸 Bohemians · United States
1176
-20
🇨🇦 Celts · Canada
1138
-18
🇹🇼 Byzantines · Taiwan
1128
-17
🇦🇷 Maya · Argentina
1092
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 249
45 235
42 219
33 173
30 158
22 113
12 62
1 3

Resources

Player Food Wood Gold Stone Spent Collected
1,250 175 0 0 1,425 1,919
1,250 125 50 0 1,425 1,576
1,050 50 0 0 1,100 1,863
750 225 0 0 975 1,436
500 275 0 0 775 1,055
650 50 0 0 700 1,147
500 100 0 0 600 1,210
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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