AoeStats
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Black Forest

503063571Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 24m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bulgarians · Chile
865
+13
🇮🇳 Persians · India
853
+14
🇪🇸 Maya · Spain
760
+18
🇦🇷 Turks · Argentina
820
-16
🇦🇷 Teutons · Argentina
805
-15
🇦🇷 Chinese · Argentina
800
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 792 21:37 ⚔ Drush
21 524 19:02
15 371 13:32
10 240 10:37
7 166 14:45 ⚔ Archer Rush
7 177 14:42 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,535 3,520 500 125 9,680 10,965
3,650 3,967 1,145 160 8,922 10,053
3,325 2,161 300 170 5,956 8,588
2,150 2,440 500 0 5,090 6,987
2,750 1,949 50 10 4,759 5,135
2,550 1,328 240 0 4,118 4,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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