AoeStats
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Morass

503063401Analyzed
3v3 EW · 11d ago on Aug 30, 2026· 29m 3s· 6 players
Game mode
Empire Wars
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Poles · India
1128
+7
🇷🇺 Saracens · Russia
1078
+9
🇲🇽 Persians · Mexico
1046
+10
🇮🇹 Hindustanis · Italy
987
-12
🇺🇾 Khmer · Uruguay
903
-28
🇲🇽 Britons · Mexico
857
-7
Player eAPM Actions Feudal Castle Imperial Opening
31 893
25 736
18 514
15 429
13 373
6 174

Resources

Player Food Wood Gold Stone Spent Collected
12,070 7,220 8,100 1,500 28,890 32,632
11,585 8,840 6,465 850 27,740 30,142
9,550 6,862 6,545 2,950 25,907 30,066
8,440 7,750 2,030 1,265 19,485 19,392
7,715 7,650 2,845 1,000 19,210 20,395
2,575 1,735 200 135 4,645 8,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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