AoeStats
← 我是s[三]b[棒]

Coastal

503063323Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 39m 7s· 8 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1581
+7
🇨🇳 Teutons · China
1527
+9
🇨🇳 Goths · China
1492
+10
🇨🇳 Persians · China
1300
+19
🇨🇳 Bohemians · China
1413
-13
🇨🇳 Malians · China
1343
-10
🇦🇺 Portuguese · Australia
1339
-10
🇮🇳 Koreans · India
1328
-10
Player eAPM Actions Feudal Castle Imperial Opening
123 4,820
67 2,624
41 1,606
38 1,499
32 1,244
23 902
19 760
0 2

Resources

Player Food Wood Gold Stone Spent Collected
224,770 44,030 258,180 1,300 528,280 3,552,495
164,650 3,325 75,715 2,600 246,290 3,313,993
5,720 176,650 55,385 6,500 244,255 3,345,553
5,895 57,790 52,030 0 115,715 3,239,168
42,950 850 32,965 1,300 78,065 3,214,723
30,875 400 11,625 3,650 46,550 3,208,165
3,395 19,800 15,220 0 38,415 3,201,800
0 0 0 0 0 3,200,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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