AoeStats
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Black Forest

503062835Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 2m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
866
+11
🇨🇱 Bulgarians · Chile
854
+11
🇪🇸 Maya · Spain
744
+16
vs
🇨🇱 Vikings · Chile
764
-13
🇺🇸 Chinese · United States
745
-13
🇲🇽 Byzantines · Mexico
717
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 164 — — —
33 98 — — —
20 59 — — —
11 34 — — —
9 28 — — —
8 23 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 115 0 0 415 105
250 59 50 0 359 82
150 133 0 0 283 136
100 175 0 0 275 198
200 0 50 0 250 127
0 142 50 0 192 191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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