AoeStats
← Thaomy

QS Arena

503062524Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 24m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
904
+16
🇯🇵 Spanish · Japan
902
+17
🇦🇷 Celts · Argentina
916
-17
🇦🇷 Goths · Argentina
910
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 720 8:37 13:20 ⛏ Fast Castle
29 724 8:46 12:26 ⛏ Fast Castle
21 522 8:54 15:14 ⛏ Fast Castle
12 308 10:20 14:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,540 3,840 2,825 0 15,205 17,468
6,715 5,530 1,215 1,500 14,960 16,840
4,935 3,865 965 100 9,865 9,884
3,360 1,125 1,030 1,300 6,815 8,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.