AoeStats
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QS Nomad

503061851Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 20m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
300
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1159
+18
🇲🇽 Wu · Mexico
1103
+21
vs
🇲🇽 Bohemians · Mexico
1277
-22
🇲🇽 Celts · Mexico
1148
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 739 7:20 — — ⚔ Drush into Archers into Scouts
20 426 12:50 — — ⚔ M@A into Skirms into Archers into Scouts
13 267 11:06 17:44 — ⚔ M@A Rush
9 183 13:46 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,410 5,175 2,255 100 14,940 18,151
6,020 2,560 1,735 875 11,190 12,055
2,390 2,820 770 0 5,980 10,845
2,575 1,950 195 100 4,820 10,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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