AoeStats
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Four Lakes

503061360Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 12m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
599
+21
🇺🇸 Aztecs · United States
552
+23
🇺🇸 Khmer · United States
495
+25
🇮🇩 Slavs · Indonesia
484
+25
vs
🇨🇳 Teutons · China
907
-29
🇨🇦 Huns · Canada
899
-29
🇯🇵 Khmer · Japan
825
-27
🇹🇷 Dravidians · Türkiye
250
-5
Player eAPM Actions Feudal Castle Imperial Opening
56 715 12:24 — —
31 394 12:24 — — ⛏ Fish Boom
19 239 12:04 — —
16 199 11:21 — —
15 193 12:49 — —
7 84 11:41 — —
7 89 12:03 — — ⚔ Drush
1 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,400 935 50 0 3,385 3,342
1,850 1,165 50 0 3,065 3,785
1,900 1,125 0 0 3,025 4,370
1,700 1,080 50 0 2,830 3,439
1,325 975 0 0 2,300 2,588
1,625 600 40 0 2,265 2,051
1,550 525 0 0 2,075 2,519
0 0 0 0 0 621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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