AoeStats
← Cayman-R

Amazon Tunnel

503061355Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 0m 22s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
250
Speed
Fast
Resources
Level 5
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 10

Victory
🇲🇽 Cumans · Mexico
1440
+10

Team 11

Victory
🇺🇸 Byzantines · United States
1116
+24

Team 6

Defeat
🇨🇦 Inca · Canada
1114
-3

Team 7

Defeat
🇻🇳 Poles · Vietnam
1522
-9

Team 8

Defeat
🇨🇳 Koreans · China
1380
-7

Team 9

Defeat
🇺🇸 Franks · United States
1281
-5

Team 12

Defeat
🇦🇷 Portuguese · Argentina
1150
-3

Team 13

Defeat
🇨🇳 Armenians · China
1368
-7
Player eAPM Actions Feudal Castle Imperial Opening
24 9
24 9
24 9
24 9
8 3
5 2
5 2
3 1
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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