AoeStats
← 我是s[三]b[棒]

Coastal

503061124Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 0m 18s· 8 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1338
+23
🇦🇺 Mapuche · Australia
1315
+24
🇲🇽 Slavs · Mexico
1225
+27
🇹🇷 Hindustanis · Türkiye
1160
+28
🇨🇳 Gurjaras · China
1609
-28
🇨🇳 Celts · China
1554
-27
1518
-26
🇨🇳 Burgundians · China
1370
-21
Player eAPM Actions Feudal Castle Imperial Opening
68 21
29 9
29 9
23 7
23 7
13 4
13 4
10 3
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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