AoeStats
← Greenboy

Yucatan

503060435Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 26m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Slavs · Mexico
869
+16
🇲🇽 Franks · Mexico
798
+19
🇦🇺 Turks · Australia
909
-19
🇦🇺 Mongols · Australia
824
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 996 11:25 17:10 ⛏ Fast Castle
34 886 13:57 18:18 23:32 ◆ FC into Fast Imp
31 818 12:07 18:40 ⛏ Fast Castle
12 307 10:46 20:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,375 4,300 1,625 200 12,500 14,211
5,875 3,878 2,230 200 12,183 12,206
5,645 3,402 1,950 0 10,997 12,539
4,500 3,460 300 850 9,110 9,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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