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BAMBOO NOTHING - SCORPYON DE

503060366Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 26m 33s· 8 players
Game mode
Random Map
Map size
Huge
Population
300
Speed
Fast
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1391
+13
🇭🇰 Italians · Hong Kong SAR China
1374
+14
🇨🇦 Portuguese · Canada
1368
+14
🇦🇷 Aztecs · Argentina
1218
+21
🇨🇳 Vietnamese · China
1379
-18
🇺🇸 Persians · United States
1340
-16
🇺🇸 Armenians · United States
1294
-14
🇰🇷 Teutons · South Korea
1271
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,344 3:17 5:19 8:10 ◆ FC into Fast Imp
46 1,227 2:53 9:41 15:10 ⛏ Fast Castle
45 1,184 3:25 5:41 7:52 ◆ FC into Fast Imp
25 658 3:45 8:07 11:43 ◆ FC into Fast Imp
22 587 3:43 12:34 14:30 ⛏ FC into Fast Imp into Fish Boom
21 548 2:50 8:49 14:38 ⛏ Fast Castle
18 490 3:19 6:35 11:14 ◆ FC into Fast Imp
11 289 3:14 11:40 15:07 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
17,795 37,260 37,910 9,650 102,615 154,521
19,390 18,675 21,410 2,320 61,795 76,040
25,065 10,950 17,440 1,630 55,085 118,677
21,565 11,605 11,810 6,930 51,910 90,316
13,395 18,490 14,573 4,500 50,958 132,894
15,130 7,305 12,555 5,125 40,115 193,355
14,555 5,850 7,505 1,885 29,795 38,036
9,010 4,085 4,285 850 18,230 41,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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